Rockets / SpaceShips

Tier 1

Saturn MiniStar

  • Velocity: 792x Light Speed
  • Speed Engine Way: The Tachyon Bore (TTB)
  • Method System: Zenith Reach - A system that uses the highest possible point of physical potential
  • How This Works: This method uses the highest possible point available, which limits into 792x Light Speed

Tier 2

Phoenix Horizon Optimized for Exploration and Navigation in Interstellar X-traversal (PHOENIX)

  • Velocity: 1901x Light Speed
  • Speed Engine Way: Chronos-Bypass System (C-BS)
  • Method System: Kinetic Overflow - A system that generates more motion than the local universe can actually contain
  • How This Works: This method bypasses the "highest possible point of physical potential" by using a system that negates the time variable in v=dtv = \frac{d}{t} but the bypass limit is only 1901x Light Speed

Tier 3

Aurora Rocket

  • Velocity: 79180x Light Speed
  • Speed Engine Way: Zero-Duration Displacement (ZDD)
  • Method System: Aethel-Stream
  • How This Works: This method uses a 'nod' to the "aether" that flows in a continuous flow of movement until reaches the "higher dimension" limit, which is 79180x Light Speed

Tier 4

Void Striker

  • Velocity: 972108x Light Speed
  • Speed Engine Way: Apeiron Drive
  • Method System: Vector Absolute
  • How This Works: This method uses a vector that, by itself, is absolute, so its velocity is no longer relative to anything else—it just is maximum. But that vector has a maximum limit, which is 972108x Light Speed.

Tier 5

Valkyrie

  • Velocity: INFINITE
  • Speed Engine Way: The Asymptote Singularity Engine (TASE)
  • Method System: The Trans-Finite Null Bridge Shift (TT-FNBS)
  • How This Works: This method utilizes the "Asymptote Singularity" to bridge the gap between measurable numbers and the trans-finite. It doesn't just reach the maximum limit; it shatters the ceiling of the "Vector Absolute," allowing the Valkyrie to occupy all points of a trajectory at the same moment, and for that the system has removed "distance" (the metric) from the universe's calculation entirely. Named after the mathematical line that a curve approaches but never touches + Singularity. So it approaches the limit of Singularity but never touches, so it just extends and augmentsm but because it never touches, it is extending/augmenting it infinitely
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